I also second Curlsworth's idea of checking with other skilled modders that you know on this forum, or possibly elsewhere that could help out with more coding, modeling, textures, etc. You guys will need to come up with a quantitative goal to reach, after taking costs and everything into consideration. All you need at this point is a capable team that you are preferably acquainted with and who shares our enthusiasm, and then you guys can make the glam and glitter needed to generate enough media hype to advertise the kickstarter. Like Curlsworth said, we'll gladly support your project. Working on it painfully slow? Still the best space sim news I've heard all day! Jack is Back. Too bad they can't just open their own studio. If all the pro modders in this community were to make their own space game and were given the budget and time (7 years full time paid labor) that EGOSOFT had I would bet money that it would blow X-R out of the water. I mean come on, there's a HUGE problem if a game company needs to rely on it's fanbase to make the game good, and an even bigger problem if they need to rely on their fanbase to make the game functional at all. I personally think EGOSOFT needs to support themselves by making and selling good software, and not rely on the hardwork of their fanbase to do their jobs for them, and as a matter of fact, better than the actual devs. They should have known better from the start to not make X-R, but what's done is done. Well to be honest, it's not like our (read some of us) trust in EGOSOFT has been damaged for no reason. Rebirth trashed their reputation, and no one of use wants to see Egosoft go away - bringing out another official X3 expansion could bring some trust back and fill up their bank account a little bit. This may sound far-fetched, but have you thought about contacting Egosoft? I can totally see that your mod may serve as the base for another X3 title. The only thing I can think is Egosoft have patched the steam version and LU hasn't been updated yet and there are some conflicts.Boringnick wrote:Reading the wiki pages, it looks like the biggest update to X3 ever, bigger than Terran Conflict and Albion Prelude together. I have not downloaded the AP bonus pack, so this is a vanilla, no DLC version of AP that I've installed LU on top of (as I hear the bonus pack is incompatible). this concerns me as I don't want to sink a load of hours in to the mod if I've not even done the install correctly. as far as I can tell, everything else is working correctly, ship meshes are rendering and so on, but gates just appear as a floating blue circle with no "rim" mesh. However, when I come in to the game, all the gates have no meshes. When I boot the game up, using the shortcut from "Create a clean install" step, I see the install has succeeded and I can start a new game from LU starting scenarios. I then verify the install isn't broken by going to addons/scripts and making sure there are no. Install 002.LitcubesUniversePatchV1.7.2 Create clean install by downloading from steam, copying to new location, overwriting X3AP.exe with non steam version, create shortcut with -language44 at end of target I'm attempting to setup LU, I've followed the steps to the letter:
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